﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Food : MonoBehaviour {
    
    public Consts.FoodType type;
    public int Blood;
    public int blood;

    // Use this for initialization
    void Start () {
        this.Init();
    }
	
	// Update is called once per frame
	void Update () {
		
	}

    public void Init ()
    {
        this.blood = 0;
        this.gameObject.transform.position = Utils.RandomPos();
    }
    
    void DrawBloodBar()
    {
        //Vector2 position = .WorldToScreenPoint(worldPosition);
    }
}
